
Plot and Instructions
LIVE THE GAME. BECOME THE MACHINE! br> You are EARTHMAN. Incredibly, you have survived the crash landing in the midst of enemy RED ZOID territory. br> The RED ZOIDS failed to notice that a small SPIDERZOID has also survived. You climb into its command capsule and merge minds with the machine. Instantly you are as one. br> Your eyes are closed. Your body motionless. Into your mind the ZOID projects his experiences. Everything you see and feel will help you make the right decisions. You do not control the ZOID, you are the ZOID.
INSTRUCTIONS br> The joystick and/or keyboard represent the neuro-emphatic reflex arc. By using these you can communicate your decisions to the Zoid. br> The screen represents the images the ZOID is projecting into your mind. Do not expect to see things as you would with your eyes. You must learn to interpret these images. They have been designed over many centuries to be efficient. br> Remember, a ZOID'S primary driving force is to survive. If the ZOID feels his existence is threatened, his own feelings will effect the decisions you make.
SCREEN LAYOUT br> All other images will be projected onto this screen in much the same way as a thought may pop into your mind.

ZOIDTHOUGHT br> Represents the state of mind of the ZOID. With experience this signal can be interpreted.
MAP br> The RED ZOID CITY NETWORKS cover a large area. This map screen will only ever show you a small section of this territory. br> The map will be displayed in two possible magnifications. br>
- LONG RANGE MAP (i.e. Not Magnified) br> Taken straight from your ZOIDS computer banks and showing all the features of the latest intelligence reports.
- SHORT RANGE MAP (i.e. Magnified) br> Displays a magnification of that area of the map in your immediate vicinity. Your position is shown at the centre. Onto this map your ZOID projects the signals from his short range RED ZOID DETECTOR.
INFORMATION br> Used to display STATUS and other helpful information.
