Andraeus
Veteran ZEF Member
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Posts: 200
Official Kallen Stadtfeld Fanboy
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« Reply #48 on: December 25, 2008, 05:29:05 PM » |
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Hee hee... thanks Jammer!
I finished writing up the specs on Conquistador H.A.D.R.O.N Mode..
And jeebus.. I am shocked!
Unit Number: CP-001/Z Code name: Conquistador H.A.D.R.O.N (Heavy Arms Demolition Reconstruction Octave Nullifier) Mode Pilot: Enrique, Ex-Captain of the Firearms Division Battle Type: Defensive Range Type Unit Type: Heavy Arms Type First Deployment: 2343 Manufacturer: Unknown Operator: Unknown Height: 7.2 Width: 3.1 meters Weight: 8.4 tons Max Speed: 202 km/hr Armor Materials: Reinforced Platinum Titanium Type IV Production Color Scheme: Metallic blue Power Unit: • Yggdrasil Nuclear Particle Drive ? Power Rating Unknown. Located underneath the D.M.A.S, and highly unstable. Possible uses are kamikaze like maneuvers if ammunition is depleted, and power low. • C.N.S.S [Central Neuron Synchronization System] ? The main controls of Conquistador, allowing Enrique to directly sync with the unit. Enrique’s synchronization rate is 87% Equipment: • D.M.A.S (Druid Multi-Lock Armament System) ? The D.M.A.S is an upgraded and finalized version of the Terrain Driver system. It enables multiple locks to occur, at speeds reaching up to 600 km/h. Has a range of 6 km radius, and a limit of two hundred fifty targets. Located on the center of the chest. • Propulsion Generators (x10) ? Two are mounted on each ankle to provide lift off, while the other two are located on each foot, to provide recoil when using the hadron cannons. Furthermore, there are two located on the Hadron Wing Glide System that act locks in midair, forcibly stopping the Hadron Wing Glide System from being ripped off from the amount of force. • Hadron Wing Glide System ? The Hadron Wing Glide System not only allows the Conquistador H.A.D.R.O.N mode to fly, but they also double as Duel Hadron Cannons. • Cryo-System ? The Cryo-System keeps the systems at a constant cool, as so much energy is releaed from the multitude of weapons. Fixed Armaments: • Shoulder-Mounted V.I.R.A.S (Variable Integrated Repulsion Ammunition System) Cannon ? The single cannon mounted on the right shoulder. It can pivot 90 degrees and has capabilities of changing from its default weapon, the Hadron Cannon to the Positron Rifle or Laser Gattling Gun, each mounted on the side of a leg. • Delta Hybrid Cannons (x2) ? Located on the back, they rotate along the base of the neck missile pods, folding forward as they lock into place and fire beams on par with the Hadron Cannon. • T.R.I. (Three Repulsion Impact) Missile Pods (x6) ? The original missile pods from Franco Tirador have been upgraded with further homing in technology. They also possess three times the range previous had. The repulsion impact created when the missiles fire leave a very fine smoke screen that can hardly be detected, making the missile’s trajectory unclear. The impact of the missiles span the area of a 3 meter radius, despite their size. There are roughly 60 in each pod. • 25 mm Laser Vulcun Pods (x14) ? They are flare guns that are mounted on the main body. Like Bass Zero’s they pivot along a sphere-like base, giving a wide range of firing. • Q.A.T.A.M.L (Quad Air to Air Missile Launchers) x2 ? Located also on the back, the missiles fire only upward, aiming for mainly air units. There are four missiles per a release, with over 200 in each missile launcher. • Chest Mounted Impact Missiles (x8) ? The largest missiles located on Conquistador, they have the farthest range, and impact damage. The missiles in test sites had the capabilities of completely obliterating the Dominica MKIII even when the unit’s shields were deployed. There are five missiles total in each compartment, for a total of forty missiles • 25 mm Laser Vulcun Pods (x14) ? They are flare guns that are mounted on the main body. Like Bass Zero’s they pivot along a sphere-like base, giving a wide range of firing. • Duel Missile Pods (x2) ? These missile pods fold into the arm and flip outward. There are 10 missiles in each pod, five on each side. • Shoulder mounted 8 barrel 10 mm Vulcan Gun ? On the left shoulder is the Shoulder mounted 8 barrel 10 mm Vulcan Gun. Hidden from view until the panel flips upward, revealing the eight barrels underneath. The firing rate is approximately 2000 shells a minute. • Surge Missile Launcher (x2) ? On the wrists of Conquistador there is a single panel that opens up to fire a missile that detonates via time. When detonated it sends out a surge of radiation, spreading throughout a machine before the machine explodes, possibly jamming all devices including the ejection seat for some models. There are five missiles in each launcher. • Wrist Mounted Impact Guns (x2) ? The impact guns are double barrel weapons that fire small rounds that expand when fired. Ammunition is stored in the forearm. • Homing Smoke/Ice Missiles ? These are the final missiles on Conquistador H.A.D.R.O.N Mode, providing smoke cover and immobilizing enemy units with liquid nitrogen. The contact with the liquid makes some armors brittle, while others will be inhibited of their movement temporarily.
Optional Hand Armaments: • Diablo Shot-Gun (x2) ? Attained when Conquistador ejects from its primary battle mode. Located on the back of the unit, there are 30 explosive rounds in each of the guns, and can be wielded by a single hand.
Background History: Conquistador H.A.D.R.O.N Mode is the third generation Configuration Persona Units. Once Conquistador was the hover cycle by the alias of Franco Tirador, but during mission 153 Jose and his unit Perez would ambush his unit, marring Franco Tirador significantly in the process. Afterward, Xile recovered Enrique from his failed mission, and on the brink of death swore his revenge for his old unit. Xile presented Enrique with the second generation Franco Tirador, now dubbed the MKII. More weapons, and the newly designed three barrel machine gun integrated with the sniper rifle, Enrique was pleased. However, a later mission with his recklessness would result in Conquistador’s head being ripped off in another fight with Perez. Enrique asked how he could make his machine work ever better… but Xile only had one solution which was risky. Experiment technologies were integrated with the mainframe, creating the first humanoid variation of Franco Tirador, and renamed Conquistador. This unit proved significantly stronger than Perez, but not until Perez was upgraded to Aztec, the humanoid form. Xile figured that now was the time to upgrade Conquistador one last time. The integrated sniper rifle was removed, and refitted with another hand module. Adding the final adjustments and a flight system that surpassed even the Energy Wave Units, the Hadron Wing Glide System was efficient in its use and provided an excellent weapon to boot. Although speed was sacrificed, the unit itself had little defensive flaws, and made out of strong material than Bass Zero, there was no need for an energy shield. In the final fight between Aztec and Conquistador H.A.D.R.O.N Mode, Aztec would fall to Conquistador as Enrique slipped out of the H.A.D.R.O.N suit and detonated it from a distance, destroying Aztec along with a good number of Incubi and Succubi Units. However, Conquistador himself would fall as it was already low on power and out of ammunition. Enrique then took his life, detonating the main unit.
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